2013
The Croods
Fire · smoke · dust · destruction · seismic wave simulation
DreamWorks Animation · PDI
12 years · Feature film VFX
2013
Fire · smoke · dust · destruction · seismic wave simulation
2011
CFX lead · cloth · hair simulation
2008
Seq lead · fluid dynamics · dam break · crowd dust
2003
APU hero asset · Mental Ray pipeline · soft body hair system
Context
Twelve years at PDI/DreamWorks — first as a character effects artist and supervisor, then as the studio's first UX designer. The VFX work established a foundation in complex simulation, procedural systems, and real-time rendering that directly informs everything I do today in Unreal Engine 5 and autonomous experience design.
Next project
DreamWorks — Production platform